Numerous misconceptions have been bred by lazy science fiction () authors anxious to circumvent the limitations imposed by the . Let's examine these limitations and ask whether in fact they restrict space-flight options as severely as fans have been led to believe.
The first and most familiar restriction is the familiar statement,
``You can't ever go quite as fast as light."
Why is this? Well, consider the behaviour of that ubiquitous
scaling factor as
(i.e. as
):
as
gets closer and closer to unity,
(1 -
gets
closer and closer to zero, as does its square root, which means
that
``blows up" (becomes
infinite) as
.
time dilation causes clocks aboard fast-moving spaceships to
freeze completely and Lorentz contraction causes
the length of the ship (in the direction of its motion)
to squash to nothing, if
.
[As observed by Earth-bound telescopes, of course.]
Worse yet, if we could achieve a velocity greater
than c, time would not run backwards [or any of the other
simplistic extrapolations tossed off in mediocre ];
rather the time-dilation / Lorentz-contraction factor
becomes imaginary -- in other words, there is no
such physical solution to the Lorentz transformation equations!
At least not for objects with masses that are real
in the mathematical sense.
Another way of understanding why it is impossible to reach the speed of light will be evident when we begin to discuss relativistic kinematics next.
So there is no way to get from here to another star 10 light years distant
in less than ten years -- as time is measured on Earth!
However, contrary to popular misconceptions, this does not
eliminate the option of relativistic travel to distant stars,
because the so-called ``subjective time"
aboard the spaceship is far shorter! This is because in the traveller's
reference frame the stars are moving and the distances between them
(in the direction of motion) shrink due to Lorentz contraction.
It is quite interesting to examine these effects quantitatively for the most comfortable form of relativistic travel: constant acceleration at 1 g (9.81 m/s2) as measured in the spaceship's rest frame, allowing shipboard life to conform to the appearance of Earth-normal gravity. I will list two versions of the ``range" of such a voyage (measured in the Earth's rest frame) for different ``subjective" elapsed times (measured in the ship's rest frame) -- one for arrival at rest [the only mode of travel that could be useful for ``visiting" purposes], in which one must accelerate halfway and then decelerate the rest of the way, and one for a `` flyby," in which you don't bother to stop for a look [this could only appeal to someone interested in setting a long-distance record].
Table: Distances covered (measured in Earth's rest frame)
by a spaceship accelerating at a constant 1 g (9.81 m/s2)
in its own rest frame.
The practical limit for an impulse drive converting mass carried along by ship into a collimated light beam with 100% efficiency is about 10-12 years. Longer acceleration times require use of a ``ram scoop" or similar device using ambient matter.
Now, what does this say about the real possibilities for
relativistic travel? Without postulating any ``unPhysical" gimmicks
-- , ``warp drives" or other inventions that contradict
today's version of the ``Laws" of Physics -- we can easily
compose stories in which humans (or others) can travel
all through our own Galaxy without resorting to
suspended animation
or other hypothetical future technologies.
There is only one catch: As Thomas Wolfe said,
You can't go home again. Or, more precisely, you can go home
but you won't recognize the old place, because all those years
it took light to get to your destination and back (that you
cleverly dodged by taking advantage of Lorentz contraction)
still passed normally for the folks back home, now thousands
of years dead and gone.
So a wealthy misanthropic adventurer may decide to leave it all behind and go exploring, but no government will ever pay to build a reconnaisance vessel which will not return before the next election. This implies that there may well be visitors from other stars, but they would be special sorts of characters with powerful curiosities and not much interest in socializing. And we can forget about ``scouts" from aggressive races bent on colonization, unless they take a very long view!